rpg_random_encounter — Moddable Games Tools MCP Tool
rpg_random_encounter
(rpg random encounter) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call rpg_random_encounter from your client
- Claude Code Moddable Games Tools rpg_random_encounter run in your project directory
- Claude Desktop Moddable Games Tools rpg_random_encounter ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools rpg_random_encounter ~/.cursor/mcp.json
- VS Code Moddable Games Tools rpg_random_encounter .vscode/mcp.json
- Zed Moddable Games Tools rpg_random_encounter ~/.config/zed/settings.json
- Windsurf Moddable Games Tools rpg_random_encounter ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools rpg_random_encounter ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools rpg_random_encounter ~/.gemini/settings.json
- Grok Moddable Games Tools rpg_random_encounter .mcp.json (in your project root)
- ChatGPT Moddable Games Tools rpg_random_encounter Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools rpg_random_encounter Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools rpg_random_encounter pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.