play_validate_move — Moddable Games Tools MCP Tool
play_validate_move
(play validate move) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call play_validate_move from your client
- Claude Code Moddable Games Tools play_validate_move run in your project directory
- Claude Desktop Moddable Games Tools play_validate_move ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools play_validate_move ~/.cursor/mcp.json
- VS Code Moddable Games Tools play_validate_move .vscode/mcp.json
- Zed Moddable Games Tools play_validate_move ~/.config/zed/settings.json
- Windsurf Moddable Games Tools play_validate_move ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools play_validate_move ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools play_validate_move ~/.gemini/settings.json
- Grok Moddable Games Tools play_validate_move .mcp.json (in your project root)
- ChatGPT Moddable Games Tools play_validate_move Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools play_validate_move Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools play_validate_move pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.