nukes_setup_generator — Moddable Games Tools MCP Tool
nukes_setup_generator
(nukes setup generator) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call nukes_setup_generator from your client
- Claude Code Moddable Games Tools nukes_setup_generator run in your project directory
- Claude Desktop Moddable Games Tools nukes_setup_generator ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools nukes_setup_generator ~/.cursor/mcp.json
- VS Code Moddable Games Tools nukes_setup_generator .vscode/mcp.json
- Zed Moddable Games Tools nukes_setup_generator ~/.config/zed/settings.json
- Windsurf Moddable Games Tools nukes_setup_generator ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools nukes_setup_generator ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools nukes_setup_generator ~/.gemini/settings.json
- Grok Moddable Games Tools nukes_setup_generator .mcp.json (in your project root)
- ChatGPT Moddable Games Tools nukes_setup_generator Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools nukes_setup_generator Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools nukes_setup_generator pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.