rpg_get_entity — Moddable Games Tools MCP Tool
rpg_get_entity
(rpg get entity) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call rpg_get_entity from your client
- Claude Code Moddable Games Tools rpg_get_entity run in your project directory
- Claude Desktop Moddable Games Tools rpg_get_entity ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools rpg_get_entity ~/.cursor/mcp.json
- VS Code Moddable Games Tools rpg_get_entity .vscode/mcp.json
- Zed Moddable Games Tools rpg_get_entity ~/.config/zed/settings.json
- Windsurf Moddable Games Tools rpg_get_entity ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools rpg_get_entity ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools rpg_get_entity ~/.gemini/settings.json
- Grok Moddable Games Tools rpg_get_entity .mcp.json (in your project root)
- ChatGPT Moddable Games Tools rpg_get_entity Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools rpg_get_entity Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools rpg_get_entity pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.