hex_compute_fov — Moddable Games Tools MCP Tool
hex_compute_fov
(hex compute fov) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call hex_compute_fov from your client
- Claude Code Moddable Games Tools hex_compute_fov run in your project directory
- Claude Desktop Moddable Games Tools hex_compute_fov ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools hex_compute_fov ~/.cursor/mcp.json
- VS Code Moddable Games Tools hex_compute_fov .vscode/mcp.json
- Zed Moddable Games Tools hex_compute_fov ~/.config/zed/settings.json
- Windsurf Moddable Games Tools hex_compute_fov ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools hex_compute_fov ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools hex_compute_fov ~/.gemini/settings.json
- Grok Moddable Games Tools hex_compute_fov .mcp.json (in your project root)
- ChatGPT Moddable Games Tools hex_compute_fov Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools hex_compute_fov Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools hex_compute_fov pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.